Meta ने आंखों पर नज़र रखने और चेहरे के भावों के साथ नए वर्चुअल रियलिटी हेडसेट की घोषणा की

Meta ने आंखों पर नज़र रखने और चेहरे के भावों के साथ नए वर्चुअल रियलिटी हेडसेट की घोषणा की

Meta announces new virtual reality headset with eye tracking and facial expressions

Meta announces new VR headset with eye tracking and facial expressions, enabling more realistic and immersive virtual experiences.

  • Technology
  • 463
  • 11, Nov, 2023
Sarthak Varshney
Sarthak Varshney
  • @SarthakVarshney

Meta has announced a new virtual reality (VR) headset, the Meta Quest Pro, which features eye tracking and facial expressions. This is a significant development in VR technology, as it has the potential to make virtual experiences more realistic and immersive.

[Meta Quest Pro VR headset. Image source: Meta]

Eye tracking is a technology that tracks the movement of a person's eyes. This can be used for various purposes, such as controlling a device with your eyes or improving the accuracy of VR experiences. In the case of the Meta Quest Pro, eye tracking will be used to improve the realism of avatars and make them more expressive.

Facial expressions are another important part of human communication. The Meta Quest Pro will use facial tracking to map the user's facial expressions to their avatar in real-time. This will allow users to communicate more naturally with each other in VR.

Meta has said that the Quest Pro will be the first in a new high-end class of VR headsets. It is expected to be released in October 2022 and will cost $1,500.

Potential applications of eye tracking and facial expressions in VR

Eye tracking and facial expressions have a wide range of potential applications in VR. Here are a few examples:

  • More realistic and expressive avatars: Eye tracking and facial expressions can be used to create more realistic and expressive avatars. This can make VR experiences more immersive and engaging. For example, an avatar could smile when you smile, or look away when you look away.
  • Natural communication: Eye tracking and facial expressions can also be used to improve communication between users in VR. For example, you could use your eyes to select a menu item or look at someone to start a conversation.
  • Improved game mechanics: Eye tracking and facial expressions can also be used to improve the gameplay of VR games. For example, a game could use eye tracking to track where you are looking and adjust the difficulty accordingly, or use facial expressions to trigger certain events in the game.
  • Educational and training applications: Eye tracking and facial expressions can also be used to develop educational and training applications for VR. For example, an eye-tracking application could track how well a student is paying attention in a VR lecture, or a facial expression analysis application could train customer service representatives on how to read and respond to customer emotions.

Privacy concerns

The use of eye tracking and facial expressions in VR raises some privacy concerns. For example, it is possible for companies to use this data to track how users are interacting with their products and services or to target them with personalized advertising.

Meta has said that it is committed to protecting user privacy. The company has said that the Meta Quest Pro will not use eye tracking or facial expressions to collect data about users without their consent. Additionally, Meta has said that users will be able to opt out of eye tracking and facial expressions altogether.

Conclusion

Meta's new VR headset, the Meta Quest Pro, is a significant development in VR technology. The headset's eye-tracking and facial-tracking features have the potential to make virtual experiences more realistic and immersive.

However, it is important to be aware of the privacy concerns associated with these technologies. Users should carefully review Meta's privacy policies and make sure that they understand how their data is being used.

Overall, the Meta Quest Pro is a promising new VR headset that could push the boundaries of what is possible in VR. It will be interesting to see how developers and users adopt the headset's new features in the coming months and years.

Sarthak Varshney

Sarthak Varshney

  • @SarthakVarshney